One key element to that success is the compelling story. How then does Shiro Games tie all this together and still retain a compelling experience with so many disparate parts? There is a rhythm game section, a restaurant management section, a bullet-hell shmup section, and so many others that makes trying to list off the individual characters, games, and genre references an insult to the many that would be missed, and would take up the entire word count of this review. If Shiro Games is listening, a spin-off fighter using Evoland 2’s characters as its roster would be a shut-up-and-take-my-money moment. So much so that it highlighted the lack of a solid 2D fighter on Apple TV, by showing how capably one could be played on the platform. ![]() Again, this wasn’t just a knowing wink, it was a full-blown fighting experience with button combos to learn a complete game unto itself. This implementation didn’t come off as a light surface mechanic, but instead as a fully working system that introduced party combos and strategic battling that was so easy to learn, yet equally deep and satisfying.Īnd this one example proved to be the case with all of the morphing through classic gaming genres that Evoland 2 underwent throughout the adventure.Īnother great example was a boss battle that took place as a Street Fighter/Tekken 2D fighting homage. While this remained the case through the rest of our time in-game, there were sections that introduced more strategic combat, implementing an Active Time Battle system reminiscent of the Final Fantasy series. In our early impressions piece we spoke of the RPG-lite nature of Evoland 2, with the game falling more on the adventure side of the line than the RPG side.
0 Comments
Leave a Reply. |